{"id":25365,"date":"2025-03-27T00:17:05","date_gmt":"2025-03-27T03:17:05","guid":{"rendered":"https:\/\/mastertrend.info\/?p=25365"},"modified":"2026-04-28T15:43:55","modified_gmt":"2026-04-28T18:43:55","slug":"why-some-games-never-get-sequels","status":"publish","type":"post","link":"https:\/\/mastertrend.info\/en\/por-que-algunos-juegos-nunca-reciben-secuelas\/","title":{"rendered":"Why do some games never get sequels? \ud83d\ude32 Key reasons."},"content":{"rendered":"<h2>Why do some games never get sequels? \ud83d\udc94 Find out.<\/h2>\n<h3 class=\"title icon i-list\">Key Points<\/h3>\n<ul>\n<li>Financial viability can affect the possibility of sequels to highly anticipated games, especially if the original wasn&#039;t a huge sales success. \ud83d\udcb8<\/li>\n<li>Intellectual property disputes and legal hurdles can prevent sequels from being made and increase the financial burden.<\/li>\n<li>The closure of studies, <a title=\"Fixing Windows Update Errors: 7 Methods\" href=\"https:\/\/mastertrend.info\/en\/windows-update-errors\/\" target=\"_blank\" rel=\"noopener\" data-wpil-monitor-id=\"4849\">team changes<\/a>, evolving video game trends and development challenges can lead to long delays or cancellations.<\/li>\n<\/ul>\n<p><!-- Zona: Contador de caracteres repetible. --><!-- No hay anuncios encontrados para esta zona: debajo del primer p\u00e1rrafo! --><\/p>\n<p>Have you ever fallen in love with a game, only to have its sequel never see the light of day? Whether it&#039;s a diamond in the rough or one of the most popular video game franchises of all time, the wait is endless. So what&#039;s stopping these beloved games from becoming a reality? \ud83e\udd14<\/p>\n<p><!-- No hay anuncios encontrados para esta zona: en el contenido nativo! --><\/p>\n<h2 id=\"financial-viability-and-profitability\">Financial Viability and Profitability<\/h2>\n<p>Let&#039;s face it: the main reason why <a title=\"How to Download Embedded Videos for Free in 2025\" href=\"https:\/\/mastertrend.info\/en\/how-to-download-embedded-videos\/\" target=\"_blank\" rel=\"noopener\" data-wpil-monitor-id=\"4850\">develop and publish<\/a> Most games are about money. \ud83c\udfae For developers, gaming is their livelihood. <a title=\"Running an AI model on Xbox 360: Amazing \ud83d\udc7e\" href=\"https:\/\/mastertrend.info\/en\/running-an-ai-model-on-xbox-360\/\" target=\"_blank\" rel=\"noopener\" data-wpil-monitor-id=\"4851\">Triple-A games take years to develop<\/a> and cost tens (or hundreds) of millions of dollars, so if the game isn&#039;t a smash hit, the studio is likely to lose money, making a sequel unlikely. That&#039;s why the announcement of <em>Beyond Good &amp; Evil 2<\/em> It was a real surprise, since the <a href=\"https:\/\/www.inverse.com\/gaming\/beyond-good-and-evil-20-year-anniversary-sequel\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">original game<\/a> performed rather poorly.<\/p>\n<p><!-- Zona: Contador de caracteres repetible. --><\/p>\n<p>A more positive example is the original <em><a title=\"PSSR Technology for PS5 Pro: How to Transform 1080p Games into 4K Without Losing FPS\" href=\"https:\/\/mastertrend.info\/en\/pssr-ps5-pro-technology\/\" target=\"_blank\" rel=\"noopener\" data-wpil-monitor-id=\"4844\">Alan Wake<\/a><\/em>. Although the original game sold well, around <a href=\"https:\/\/www.ign.com\/articles\/2011\/12\/03\/report-alan-wakes-sales-closer-to-15-million-units\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">1.5 million units<\/a> en 2011, no se compara con las 4.5 millones de unidades que vendi\u00f3 m\u00e1s tarde en 2015, lo que probablemente facilit\u00f3 una secuela en 2023. Remedy Entertainment (los desarrolladores detr\u00e1s de <em>Alan Wake<\/em>) shifted their focus to more interesting projects and returned to the franchise once it made financial sense to make a sequel.<\/p>\n<figure><picture><source media=\"(min-width: 1024px)\" data-=\"\" \/><source media=\"(min-width: 768px)\" data-=\"\" \/><source media=\"(min-width: 481px)\" data-=\"\" \/><source media=\"(min-width: 0px)\" data-=\"\" \/><img decoding=\"async\" style=\"display: block; height: auto; max-width: 100%;\" src=\"https:\/\/mastertrend.info\/wp-content\/uploads\/2024\/11\/\u00bfPor-que-algunos-juegos-queridos-nunca-reciben-secuelas.jpeg\" alt=\"A promotional screenshot of the Alan Wake 2 Lake House Expansion.\" width=\"1920\" height=\"1080\" title=\"\"> <\/picture><figcaption class=\"body-img-caption\">Remedy Entertainment<\/figcaption><\/figure>\n<p><!-- No hay anuncios encontrados para esta zona: repetible para el conteo de caracteres. --><\/p>\n<p>Publishers need to be pretty sure that the game they&#039;re funding will be a huge success and make a profit. A big part of the game development process is <a title=\"ChatBIT: The New Frontier of Chinese Military AI\" href=\"https:\/\/mastertrend.info\/en\/chatbit\/\" target=\"_blank\" rel=\"noopener\" data-wpil-monitor-id=\"4852\">decision making<\/a> It involves following industry trends that have proven to be &quot;safe.&quot; \ud83d\udc40<\/p>\n<h2 id=\"intellectual-property-becomes-stranded\">Intellectual Property Stagnant<\/h2>\n<p>Licensing intellectual property (IPs) to develop a game <a title=\"\ud83d\udce9 How to send a folder by email without complications: Find out now\" href=\"https:\/\/mastertrend.info\/en\/how-to-send-a-folder-by-email\/\" target=\"_blank\" rel=\"noopener\" data-wpil-monitor-id=\"4845\">can become<\/a> in a legal mess when developers don&#039;t own the IP. \ud83c\udff7\ufe0f The IP holder has the final say on how their property is used, so developers have to go back and forth with the holders every time they create a new game, which is very time-consuming and expensive.<\/p>\n<p>Esto se suma a lo que el titular de la IP est\u00e1 cobrando por el uso de la propiedad, que a veces puede ser tan notable como el cargo de 1.000 millones de d\u00f3lares de FIFA por solo cuatro a\u00f1os, raz\u00f3n por la cual EA decidi\u00f3 crear <em>EA Sports FC<\/em> instead.<\/p>\n<p>Other times, the IP holder simply doesn&#039;t want to make any more games for a certain period. This usually occurs when a publisher owns the rights to the IP and doesn&#039;t want to continue releasing new ones. <a title=\"The future of Nvidia GeForce RTX 50-series: Reasons to get excited today! \ud83c\udfae\" href=\"https:\/\/mastertrend.info\/en\/future-of-nvidia-geforce-rtx-50-series\/\" target=\"_blank\" rel=\"noopener\" data-wpil-monitor-id=\"4846\">games under<\/a> that brand. <em>System Shock<\/em> was caught between multiple parts, which explains why it took over 20 years for new games of that name to be released. \ud83d\udd04<\/p>\n<h2 id=\"the-changing-face-of-the-games-industry\">The Evolution of the Video Game Industry<\/h2>\n<p>Video games have always followed and built upon trends. In just the last few years, we&#039;ve seen the rise (and fall) of games as a service, battle royale games, mobile games, indie games, and an emphasis on vast open worlds. \ud83c\udf0e These trends are popular with shareholders, as they&#039;re proven to work and often promise significant financial returns thanks to high sales.<\/p>\n<p>If developers decide to make a sequel to a beloved but outdated game, they have two options: transform the game into something completely different that barely pays homage to the original, which could upset fans, or stick to the original script and risk creating a game that doesn&#039;t sell outside of the pre-existing fanbase.<\/p>\n<figure><picture><source media=\"(min-width: 1024px)\" data-=\"\" \/><source media=\"(min-width: 768px)\" data-=\"\" \/><source media=\"(min-width: 481px)\" data-=\"\" \/><source media=\"(min-width: 0px)\" data-=\"\" \/><img decoding=\"async\" style=\"display: block; height: auto; max-width: 100%;\" src=\"https:\/\/mastertrend.info\/wp-content\/uploads\/2024\/11\/\u00bfPor-que-algunos-juegos-queridos-nunca-reciben-secuelas.jpg\" alt=\"A promotional screenshot from the video game DmC: Devil May Cry.\" width=\"1728\" height=\"1080\" title=\"\"> <\/picture><figcaption class=\"body-img-caption\">Capcom<\/figcaption><\/figure>\n<p>A good example of the former is the 2013 game <em>DMC: Devil May Cry<\/em>. While it was a solid title that many enjoyed, fans of <em>DmC<\/em> weren&#039;t very happy with all the changes to the story and gameplay. For the second, <em>Shenmue III<\/em> It stayed true to its roots, but almost exclusively appealed to old fans of the series, struggling to attract <a title=\"Importance of Single-Core Performance for Players\" href=\"https:\/\/mastertrend.info\/en\/single-core-performance-for-gamers-2\/\" target=\"_blank\" rel=\"noopener\" data-wpil-monitor-id=\"4848\">new players who had never played any of the games<\/a> originals on Dreamcast.<\/p>\n<h2 id=\"studio-closures-and-team-reshuffling\">Studio Closures and Team Reorganization<\/h2>\n<p>At the end of the day, it&#039;s not the IP, the concepts, or the mechanics that make a game; it&#039;s the people behind it. \ud83d\udc65 When large parts of the development team leave, or a studio dissolves and only the IP remains, it becomes difficult to capture the magic of the original game.<\/p>\n<p>For example, <em>Mass Effect: Andromeda<\/em> was <a href=\"https:\/\/kotaku.com\/the-story-behind-mass-effect-andromedas-troubled-five-1795886428\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">technically developed by BioWare<\/a>, the same studio that created all the other games of <em>Mass Effect<\/em>. However, all the key developers had left the studio, so what we ended up with was a game that many felt lacked the &quot;special sauce&quot; that made the previous games unique. \ud83d\ude15<\/p>\n<figure><picture><source media=\"(min-width: 1024px)\" data-=\"\" \/><source media=\"(min-width: 768px)\" data-=\"\" \/><source media=\"(min-width: 481px)\" data-=\"\" \/><source media=\"(min-width: 0px)\" data-=\"\" \/><img decoding=\"async\" style=\"display: block; height: auto; max-width: 100%;\" src=\"https:\/\/mastertrend.info\/wp-content\/uploads\/2024\/11\/1731159158_734_\u00bfPor-que-algunos-juegos-queridos-nunca-reciben-secuelas.jpg\" alt=\"A promotional screenshot from the game Mass Effect: Andromeda.\" width=\"1920\" height=\"1080\" title=\"\"> <\/picture><figcaption class=\"body-img-caption\">Electronic Arts<\/figcaption><\/figure>\n<p>IP owners can always try to take the project to a new studio, but there&#039;s no guarantee they&#039;ll do the franchise justice. Generally speaking, it&#039;s more cost-effective to leave the franchise behind and focus on something new, fresh, and exciting. \ud83c\udf89<\/p>\n<p>That&#039;s what happened when Blizzard saw success with <em>World of Warcraft<\/em>, which led to the development of <em>StarCraft: Ghost<\/em>, a menudo llamado \u00abvaporwave\u00bb, quedara en un par\u00f3n indefinido antes de su cancelaci\u00f3n oficial en 2014. \ud83d\udeab<\/p>\n<h2 id=\"development-hell-and-long-delays\">Development Hell and Long Delays<\/h2>\n<p>When developers face numerous obstacles during development, it&#039;s often referred to as &quot;development hell.&quot; \ud83d\ude29 This can be due to financial issues, but it can also happen when the scope is too large or there are creative differences within the team.<\/p>\n<p>The boomer shooter <em>Duke Nukem Forever<\/em> is a clear example. The sequel to <em>Duke Nukem 3D<\/em> was stuck in development hell for over a decade. 3D Realms had no <a href=\"http:\/\/news.bbc.co.uk\/2\/hi\/technology\/8037688.stm\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">financial support<\/a> from Take-Two and eventually the studio had to close. Gearbox Software took the <a title=\"Recording Steam games in 2025\" href=\"https:\/\/mastertrend.info\/en\/steam-game-recording\/\" target=\"_blank\" rel=\"noopener\" data-wpil-monitor-id=\"4847\">control and finally managed to complete the game<\/a>, but it was poorly received because the final product was quite poor. \ud83d\ude24<\/p>\n<figure><picture><source media=\"(min-width: 1024px)\" data-=\"\" \/><source media=\"(min-width: 768px)\" data-=\"\" \/><source media=\"(min-width: 481px)\" data-=\"\" \/><source media=\"(min-width: 0px)\" data-=\"\" \/><img decoding=\"async\" style=\"display: block; height: auto; max-width: 100%;\" src=\"https:\/\/mastertrend.info\/wp-content\/uploads\/2024\/11\/1731159159_358_\u00bfPor-que-algunos-juegos-queridos-nunca-reciben-secuelas.jpg\" alt=\"Two Switch consoles running Duke Nukem 3D in local wireless mode.\" width=\"2100\" height=\"1400\" title=\"\"><\/picture><\/figure>\n<h2 id=\"niche-markets\">Niche Markets<\/h2>\n<p>The gaming world is full of hidden gems from lesser-known developers, especially in the &quot;double-A&quot; segment. \ud83d\udc8e These types of games have more funding than an indie game but significantly less than a true triple-A title. When you come across a game like this, you can tell the quality is there, but it&#039;s not a particularly popular or well-known title.<\/p>\n<p>For example, I&#039;m a big fan of the franchise <em>Burnout<\/em> from Criterion Games (owned by EA), but those games never came close to the scope and popularity of EA&#039;s other racing franchise, <em>Need for Speed<\/em>. <em>Burnout Paradise Remastered<\/em> de 2020 solo vendi\u00f3 alrededor de 250,000 copias, lo que es nada comparado con las 3 a 4 millones de <em>Need for Speed Heat<\/em>.<\/p>\n<figure><picture><source media=\"(min-width: 1024px)\" data-=\"\" \/><source media=\"(min-width: 768px)\" data-=\"\" \/><source media=\"(min-width: 481px)\" data-=\"\" \/><source media=\"(min-width: 0px)\" data-=\"\" \/><img decoding=\"async\" style=\"display: block; height: auto; max-width: 100%;\" src=\"https:\/\/mastertrend.info\/wp-content\/uploads\/2024\/11\/1731159159_691_\u00bfPor-que-algunos-juegos-queridos-nunca-reciben-secuelas.jpg\" alt=\"A screenshot from Burnout: Paradise Remastered.\" width=\"1920\" height=\"1080\" title=\"\"> <\/picture><figcaption class=\"body-img-caption\">Electronic Arts<\/figcaption><\/figure>\n<p>As a result, EA has had Criterion Games develop games that do sell, such as the new games from <em>Need for Speed<\/em> and other popular EA titles like <em>Battlefield<\/em> and <em>Star Wars Battlefront<\/em>. \ud83d\ude80<\/p>\n<h2 id=\"sometimes-they-do\">Sometimes Yes<\/h2>\n<p>The good news is that some great games eventually get sequels, even if they take a decade. Rockstar <a title=\"How to choose a CPU with the right TDP\" href=\"https:\/\/mastertrend.info\/en\/cpu-with-the-appropriate-tdp\/\" target=\"_blank\" rel=\"noopener\" data-wpil-monitor-id=\"4843\">Games used to release games<\/a> of <em>Grand Theft Auto<\/em> every two years, but the pace slowed significantly after <em>GTA IV<\/em>. \u23f3<\/p>\n<p>The time and resources required to develop these games have grown exponentially, so it&#039;s better to wait a little longer and get a worthy sequel. We can always play other open-world games while we wait. <em>GTA VI<\/em>, so it&#039;s not a big deal. \ud83d\udd79\ufe0f<\/p>\n<p>Even sequels that seem stuck in development hell sometimes emerge as hits. <em>Dead Island 2<\/em> It was first announced in 2014, but changed hands multiple times during its development. However, it received mostly positive reviews when it was finally released in 2023.<\/p>\n<p>Other examples of sequels that took up precious time include <em>Crash Bandicoot 4: It&#039;s About Time<\/em>, the restart of <em>DOOM<\/em>, <em>Mirror&#039;s Edge Catalyst<\/em>, and <em>Kingdom Hearts III<\/em>We hope that the next game of <em>Elder Scrolls<\/em> also be at least as good as <em>Skyrim<\/em>. \ud83d\ude4f<\/p>","protected":false},"excerpt":{"rendered":"<p>Why do some games never get sequels? \ud83e\udd14\ud83d\udcb8 Finance, laws, and changing trends are holding back long-awaited sequels.<\/p>","protected":false},"author":1,"featured_media":89550,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ai_generated_summary":"","iawp_total_views":32,"jnews-multi-image_gallery":[],"jnews_single_post":{"format":"standard","override":[{"template":"1","parallax":"1","fullscreen":"1","layout":"right-sidebar","sidebar":"default-sidebar","second_sidebar":"default-sidebar","sticky_sidebar":"1","share_position":"top","share_float_style":"share-monocrhome","show_share_counter":"1","show_view_counter":"1","show_featured":"1","show_post_meta":"1","show_post_author":"1","show_post_author_image":"1","show_post_date":"1","post_date_format":"default","post_date_format_custom":"Y\/m\/d","show_post_category":"1","show_post_reading_time":"1","post_reading_time_wpm":"300","post_calculate_word_method":"str_word_count","zoom_button_out_step":"2","zoom_button_in_step":"3","show_post_tag":"1","show_prev_next_post":"1","show_popup_post":"1","show_comment_section":"1","number_popup_post":"1","show_author_box":"1","show_post_related":"1","show_inline_post_related":"0"}],"image_override":[{"single_post_thumbnail_size":"crop-500","single_post_gallery_size":"crop-500"}],"trending_post_position":"meta","trending_post_label":"Trending","sponsored_post_label":"Sponsored by","disable_ad":"0","subtitle":""},"jnews_primary_category":[],"jnews_social_meta":[],"jnews_review":[],"enable_review":"","type":"percentage","name":"","summary":"","brand":"","sku":"","good":[],"bad":[],"score_override":"","override_value":"","rating":[],"price":[],"jnews_override_counter":{"view_counter_number":"0","share_counter_number":"0","like_counter_number":"0","dislike_counter_number":"0"},"footnotes":""},"categories":[329],"tags":[1445,1585,1657],"class_list":["post-25365","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","tag-evergreencontent","tag-pcgaming","tag-videojuegos"],"_links":{"self":[{"href":"https:\/\/mastertrend.info\/en\/wp-json\/wp\/v2\/posts\/25365","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mastertrend.info\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mastertrend.info\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mastertrend.info\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mastertrend.info\/en\/wp-json\/wp\/v2\/comments?post=25365"}],"version-history":[{"count":5,"href":"https:\/\/mastertrend.info\/en\/wp-json\/wp\/v2\/posts\/25365\/revisions"}],"predecessor-version":[{"id":104938,"href":"https:\/\/mastertrend.info\/en\/wp-json\/wp\/v2\/posts\/25365\/revisions\/104938"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/mastertrend.info\/en\/wp-json\/wp\/v2\/media\/89550"}],"wp:attachment":[{"href":"https:\/\/mastertrend.info\/en\/wp-json\/wp\/v2\/media?parent=25365"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mastertrend.info\/en\/wp-json\/wp\/v2\/categories?post=25365"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mastertrend.info\/en\/wp-json\/wp\/v2\/tags?post=25365"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}