{"id":43184,"date":"2025-04-23T21:50:24","date_gmt":"2025-04-24T00:50:24","guid":{"rendered":"https:\/\/mastertrend.info\/?p=43184"},"modified":"2025-04-23T21:52:43","modified_gmt":"2025-04-24T00:52:43","slug":"gece-yarisinin-guneyinde","status":"publish","type":"post","link":"https:\/\/mastertrend.info\/tr\/sur-de-medianoche\/","title":{"rendered":"Gece Yar\u0131s\u0131n\u0131n G\u00fcneyi: 60 fps'de Gotik Bir Macera \u2013 Hemen Ke\u015ffedin! \u26a1\ufe0f"},"content":{"rendered":"<h2>Gece Yar\u0131s\u0131n\u0131n G\u00fcneyi: Xbox Serisinde 60fps Stop Motion \ud83c\udfae<\/h2>\n<p>Geli\u015ftirici <a href=\"https:\/\/en.wikipedia.org\/wiki\/Compulsion_Games\" target=\"_blank\" rel=\"noopener\" data-schema-attribute=\"about\">Zorlama Oyunlar\u0131<\/a> South of Midnight ile g\u00f6rsel a\u00e7\u0131dan ilgi \u00e7ekici ve yarat\u0131c\u0131 projelerin etkileyici yolculu\u011funa devam ediyor. 2013&#039;teki Contrast ve 2018&#039;deki We Happy Few alb\u00fcmlerindeki \u00e7al\u0131\u015fmalar\u0131n\u0131n ard\u0131ndan bu sefer Amerikan G\u00fcneyi mitlerinden esinlenen gotik bir fantezi ortam\u0131na ge\u00e7iyoruz.<\/p>\n<p>Bu benzersiz bir \u00f6nc\u00fcl ve st\u00fcdyonun estetik bir tarz\u0131 savundu\u011fu \u00fc\u00e7\u00fcnc\u00fc oyunu - South of Midnight&#039;\u0131n stop motion stili kullan\u0131larak geli\u015ftirilmesiyle farkl\u0131 bir farkla. Etkisini tamamlamak i\u00e7in oyun, \u00f6zellikle ara sahnelerinde kare h\u0131z\u0131 s\u0131n\u0131rlamas\u0131 uygulayarak ger\u00e7ek bir animasyon filminin sars\u0131nt\u0131l\u0131 hareketlerini sim\u00fcle ediyor. \u015eu anda yaln\u0131zca Xbox ve PC&#039;ye \u00f6zel. Peki Series X ve Series S s\u00fcr\u00fcmleri bu g\u00f6rsel stili sunma konusunda nas\u0131l bir performans sergiliyor ve PC s\u00fcr\u00fcm\u00fc i\u00e7in \u00f6l\u00e7eklenebilirlik ne d\u00fczeyde? \ud83c\udfae<\/p>\n<p>South of Midnight, yakla\u015f\u0131k 12 saat s\u00fcren ve Game Pass&#039;e \u00f6zel olarak yay\u0131nlanan tek oyunculu bir macera oyunudur. Compulsion Games burada oyunun \u00fc\u00e7 temel unsuruna odaklan\u0131yor: platform olu\u015fturma, d\u00f6v\u00fc\u015f ve fizik tabanl\u0131 bulmacalar. Kahraman\u0131m\u0131z Hazel&#039;\u0131n b\u00fcy\u00fc yapma yetenekleri, havada s\u00fcz\u00fclmemizi, hareket etmemizi, manzaralar \u00e7ekmemizi ve yaratmam\u0131z\u0131 ve hatta sava\u015fta d\u00fc\u015fmanlar\u0131 tuza\u011fa d\u00fc\u015f\u00fcrmemizi sa\u011flayan geni\u015f bir kontrol yelpazesi sunuyor.<\/p>\n<p>D\u00fcnyay\u0131 iplerle manip\u00fcle etme fikri her bak\u0131mdan iyi yap\u0131lm\u0131\u015f, yetenekleriniz bir beceri a\u011fac\u0131na geni\u015fledi\u011finde harekete tatmin edici bir ak\u0131\u015f kazand\u0131r\u0131yor. Daha y\u00fcksek zorluk ayarlar\u0131 mevcut ama varsay\u0131lan modda oldu\u011fu gibi keyifli bir s\u00fcr\u00fc\u015f sundu\u011funu g\u00f6rd\u00fcm. Elbette do\u011frusal bir seyir izliyorsunuz; hatta bir sonraki hedefe do\u011fru ilerlemek i\u00e7in ipucu bile verebiliyorsunuz; ancak son zamanlardaki a\u00e7\u0131k d\u00fcnya \u00e7\u0131lg\u0131nl\u0131klar\u0131 g\u00f6z \u00f6n\u00fcne al\u0131nd\u0131\u011f\u0131nda, daha \u00e7ok oyun odakl\u0131 bir deneyim ya\u015famak ferahlat\u0131c\u0131. \ud83c\udf1f<\/p>\n<p>En t\u00e9rminos de tecnolog\u00eda, no hay un comunicado oficial sobre si se utiliza Unreal Engine 4 o 5, pero, al mirar el directorio de instalaci\u00f3n en PC, hay archivos de volcado de errores que sugieren fuertemente el uso de UE4 como base. Sin embargo, lo m\u00e1s destacado esta vez es el estilo de animaci\u00f3n de <a class=\"wpil_keyword_link\" href=\"https:\/\/mastertrend.info\/tr\/usb-c-ile-sarj\/\" target=\"_blank\" rel=\"noopener\" title=\"USB-C \u015earj: Bilmedi\u011finiz \u015eeyler! \ud83d\udcf1\u2728\" data-wpil-keyword-link=\"linked\" data-wpil-monitor-id=\"6736\">stop motion<\/a> de South of Midnight.<\/p>\n<p>Bu etkiyi azaltmak i\u00e7in t\u00fcm sahnelerin Xbox Series X, Series S ve hatta PC&#039;de 30 fps&#039;de \u00e7al\u0131\u015ft\u0131\u011f\u0131n\u0131 s\u00f6yleyelim. Hi\u00e7bir platformda vazge\u00e7me se\u00e7ene\u011fi yok, ancak oyunun kendine \u00f6zg\u00fc g\u00f6rsel stilinin temelini olu\u015fturdu\u011fu d\u00fc\u015f\u00fcn\u00fcld\u00fc\u011f\u00fcnde hakl\u0131 bir se\u00e7enek. Bu 30 fps g\u00fcncellemesinde, efektin yarat\u0131lmas\u0131 i\u00e7in baz\u0131 \u00f6\u011feler daha da azalt\u0131l\u0131yor; Y\u00fcz hareketleri saniyede 15 kare h\u0131z\u0131nda ger\u00e7ekle\u015fiyor ve bu da y\u00fczlerin her iki karede bir de\u011fi\u015fti\u011fi yan\u0131lsamas\u0131n\u0131 yarat\u0131yor. Bu arada Hazel&#039;\u0131n v\u00fccut hareketlerinin \u00e7o\u011fu 30 fps&#039;de ger\u00e7ekle\u015fiyor, ancak arazide dola\u015fan yarat\u0131klar gibi baz\u0131 di\u011fer unsurlar 15 fps&#039;de hareket ediyor gibi g\u00f6r\u00fcn\u00fcyor. \ud83d\udc79<\/p>\n<figure><figcaption>Digital Foundry&#039;nin South of Midnight ve benzersiz stop-motion animasyonunun Kaptan Morgan taraf\u0131ndan seslendirilen tam video incelemesi. <a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=uQBA3UgqsIE\" target=\"_blank\" rel=\"noopener\" data-schema-attribute=\"mentions\">YouTube&#039;da izle<\/a><\/p>\n<div class=\"jeg_video_container jeg_video_content\"><iframe title=\"Geceyar\u0131s\u0131 G\u00fcneyi - Xbox Series X|S + PC Teknik \u0130ncelemesi - Unreal Engine Stop Motion Tarz\u0131yla Bulu\u015fuyor\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/uQBA3UgqsIE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<\/figcaption><\/figure>\n<p>Genel olarak, stop motion efekti, hikayeye iyi uyan, d\u00fcnyadan uzak, s\u0131ra d\u0131\u015f\u0131 bir hareket yaratarak, sunumunda ikna edici. Bu tekni\u011fi di\u011fer UE oyunlar\u0131nda da g\u00f6rd\u00fck, en son Hi Fi Rush&#039;\u0131n cumartesi sabah\u0131 \u00e7izgi filmlerini canl\u0131 bir \u015fekilde taklit etmesinde g\u00f6r\u00fcld\u00fc. Ayr\u0131ca Ark System Works&#039; Guilty Gear Strive&#039;\u0131n anime etkisini de ger\u00e7ek\u00e7i bir \u015fekilde yans\u0131t\u0131yor; d\u00f6v\u00fc\u015f sahneleri saniyede sekiz, 10 veya 15 kare veya daha fazla h\u0131zla ilerliyor. South of Midnight bir ad\u0131m daha ileri giderek bunu baz\u0131 y\u00f6nlerden oynanabilir oyuna da ta\u015f\u0131yor.<\/p>\n<p>A\u00e7\u0131k\u00e7a belirtmek gerekirse, oyun 60 fps&#039;de \u00e7al\u0131\u015f\u0131yor (zaman odakl\u0131 d\u00f6v\u00fc\u015f ve platformlara odaklan\u0131ld\u0131\u011f\u0131 i\u00e7in \u00f6yle de olmas\u0131 gerekiyor) ve t\u00fcm kamera hareketleri de 60 Hz yenileme h\u0131z\u0131na uyarlanm\u0131\u015f. Yine de Hazel&#039;\u0131n ko\u015fma hareketinin ve d\u00fcnyadaki yarat\u0131klar\u0131n, hareketleri 30 veya 15 fps&#039;ye sabitleyen bir t\u00fcr azalt\u0131lm\u0131\u015f animasyon kulland\u0131\u011f\u0131n\u0131 fark edeceksiniz. Sonu\u00e7tan ho\u015flanmazsan\u0131z, stop motion efektini do\u011frudan Xbox ve PC men\u00fclerinden devre d\u0131\u015f\u0131 b\u0131rakabilirsiniz; ancak bu de\u011fi\u015fiklik ara sahneleri etkilemeyecektir. \ud83d\udca8<\/p>\n<p>Kar\u015f\u0131la\u015ft\u0131rmalara gelince, bu olduk\u00e7a basit. <a title=\"Xbox Series XS&#039;e sahip olman\u0131n gizli maliyetleri: Size s\u00f6ylemedikleri! \ud83d\udea8\" href=\"https:\/\/mastertrend.info\/tr\/xbox-series-xs-sahibi-olmanin-gizli-maliyetleri\/\" target=\"_blank\" rel=\"noopener\" data-wpil-monitor-id=\"5599\">Series S ile Series X aras\u0131ndaki b\u00fcy\u00fck fark<\/a> \u00c7\u00f6z\u00fcm hedefleriniz nelerdir? Series X&#039;te \u00e7\u00f6z\u00fcn\u00fcrl\u00fck dahili olarak 1080p&#039;den 4K&#039;ya kadar \u00f6l\u00e7eklenirken, Series S&#039;te 540p ile 1080p aral\u0131\u011f\u0131nda \u00e7al\u0131\u015f\u0131r. Daha sonra bu, Unreal&#039;in TAAU y\u00f6ntemi kullan\u0131larak her makinede sabit bir \u00e7\u0131k\u0131\u015f \u00e7\u00f6z\u00fcn\u00fcrl\u00fc\u011f\u00fcne, Seri X&#039;te 4K&#039;ya ve Seri S&#039;te 1080p&#039;ye y\u00fckseltiliyor.<\/p>\n<p>Ne yaz\u0131k ki bu, Seri S&#039;in g\u00f6r\u00fcnt\u00fc kalitesinde d\u00fc\u015f\u00fc\u015fe yol a\u00e7\u0131yor, \u00f6zellikle de \u015fim\u015fek \u00e7akmalar\u0131n\u0131n birka\u00e7 kare boyunca ham piksel yap\u0131s\u0131n\u0131 ortaya \u00e7\u0131kard\u0131\u011f\u0131 erken f\u0131rt\u0131na sahnelerinde. Neyse ki di\u011fer b\u00f6l\u00fcmlerde S Serisi versiyonu daha iyi dayan\u0131yor. Farkl\u0131 \u00e7\u00f6z\u00fcn\u00fcrl\u00fckler g\u00f6r\u00fc\u015f alan\u0131n\u0131 etkiliyor ve g\u00f6lge kalitesinin Series S&#039;de biraz azald\u0131\u011f\u0131 g\u00f6r\u00fcl\u00fcyor, ancak di\u011fer g\u00f6rsel ayarlar iki makine aras\u0131nda e\u015fit \u015fekilde e\u015fle\u015ftiriliyor. \ud83c\udf08<\/p>\n<p>PC&#039;ye \u015f\u00f6yle bir g\u00f6z att\u0131\u011f\u0131m\u0131zda da durum pek i\u00e7 a\u00e7\u0131c\u0131 de\u011fil. PC&#039;de t\u00fcm ayarlar ultra olarak kilitlendi\u011finde ve \u00e7\u00f6z\u00fcn\u00fcrl\u00fck do\u011fal 4K olarak sabitlendi\u011finde bile, Series X versiyonu yan yana kar\u015f\u0131la\u015ft\u0131rmalarda hala rekabet\u00e7i bir g\u00f6r\u00fcnt\u00fc \u00fcretiyor. Bu sefer as\u0131l ayr\u0131m noktas\u0131 g\u00f6lge kalitesi, PC&#039;nin daha temiz, daha keskin g\u00f6lgeleri daha uzak bir mesafeye ta\u015f\u0131mas\u0131.<\/p>\n<p>PC s\u00fcr\u00fcm\u00fc ayr\u0131ca \u015fu se\u00e7enekler de sunar: <a title=\"Sinirsel Doku S\u0131k\u0131\u015ft\u0131rma: 96% daha az VRAM! \ud83e\udde0\ud83d\udcbe\" href=\"https:\/\/mastertrend.info\/tr\/sinir-dokusu-sikistirmasi\/\" target=\"_blank\" rel=\"noopener\" data-wpil-monitor-id=\"5597\">DLSS \u00f6l\u00e7ekleme<\/a> ve \u00e7er\u00e7eve olu\u015fturma. Ayarlar\u0131m <a title=\"Nvidia GeForce RTX 50 serisinin gelece\u011fi: Heyecanlanmak i\u00e7in bug\u00fcnden sebepler! \ud83c\udfae\" href=\"https:\/\/mastertrend.info\/tr\/nvidia-geforce-rtx-50-serisinin-gelecegi\/\" target=\"_blank\" rel=\"noopener\" data-wpil-monitor-id=\"5595\">RTX 4080, 4K ve ultra ayarlarda oyun deneyimini en \u00fcst d\u00fczeye \u00e7\u0131kar\u0131yor<\/a> 65 ila 80 fps aras\u0131nda kare h\u0131zlar\u0131yla, \u00f6l\u00e7ekleme ve kare olu\u015fturma bu rakam\u0131 \u00f6nemli \u00f6l\u00e7\u00fcde 100-120 fps&#039;ye \u00e7\u0131kar\u0131yor. Ancak, ilk ba\u015flat\u0131ld\u0131\u011f\u0131nda k\u0131sa bir g\u00f6lgelendirici derleme a\u015famas\u0131na ra\u011fmen, oyunda baz\u0131 UE4 tak\u0131lmalar\u0131 ya\u015fan\u0131yor gibi g\u00f6r\u00fcn\u00fcyor. &quot;dokumac\u0131&quot; karakterlerin ortaya \u00e7\u0131kmas\u0131, maksimum 60 fps&#039;de bile tak\u0131lmalara neden oluyor. Umar\u0131z bu sorun bir yama ile d\u00fczeltilir ve oyunun geri kalan\u0131 sorunsuz \u00e7al\u0131\u015f\u0131r. \u26a1<\/p>\n<div class=\"primis_wrapper\">\n<p><span class=\"embed_placeholder\" data-type=\"targeting\"><br \/>\n<span class=\"message\">Bu i\u00e7eri\u011fi g\u00f6r\u00fcnt\u00fclemek i\u00e7in l\u00fctfen hedefleme \u00e7erezlerini etkinle\u015ftirin.<\/span><br \/>\n<button class=\"optanon-show-settings link\">\u00c7erez ayarlar\u0131n\u0131 y\u00f6net<\/button><\/span><\/p>\n<\/div>\n<p>Durumu <a title=\"PS5 ve Xbox Series X&#039;te ya\u015fanan aksakl\u0131klar m\u0131?\" href=\"https:\/\/mastertrend.info\/tr\/ps5-ve-xbox-series-x-hatalari\/\" target=\"_blank\" rel=\"noopener\" data-wpil-monitor-id=\"5598\">konsol performans\u0131 da her iki Seride de olduk\u00e7a belirgindir<\/a> X ve S, oyunun b\u00fcy\u00fck b\u00f6l\u00fcm\u00fcnde istikrarl\u0131 bir 60 fps h\u0131z\u0131nda \u00e7al\u0131\u015f\u0131yor; bu konsol neslinde s\u0131kl\u0131kla g\u00f6rd\u00fc\u011f\u00fcm\u00fcz gibi alternatif grafik modlar\u0131 yok. Bu yakla\u015f\u0131m, oyunun do\u011frusal ortam\u0131 i\u00e7in mant\u0131kl\u0131, ancak Compulsion, tek bir modda harika bir deneyim sundu\u011fu i\u00e7in yine de takdiri hak ediyor. Daha \u00e7ok RT destekli a\u00e7\u0131k d\u00fcnya maceralar\u0131 olan Assassin&#039;s Creed Shadows ve Atomfall gibi oyunlar\u0131 inceledikten sonra, <a title=\"Atomfall: Bir sonraki k\u00fclt klasik mi? \ud83c\udfae\u2728\" href=\"https:\/\/mastertrend.info\/tr\/atom-dususu\/\" target=\"_blank\" rel=\"noopener\" data-wpil-monitor-id=\"5596\">Kullan\u0131c\u0131lar\u0131 s\u0131n\u0131rlamayan oyun<\/a> Series S&#039;in de 30 fps s\u0131n\u0131r\u0131 var. \ud83d\ude4c<\/p>\n<p>Baz\u0131 yerlerde ufak tefek p\u00fcr\u00fczler var ama bunlar oyunu bozacak d\u00fczeyde de\u011fil. \u00d6ncelikle t\u0131pk\u0131 PC&#039;de oldu\u011fu gibi kayd\u0131rma s\u0131ras\u0131nda zaman zaman tak\u0131lmalar ya\u015fan\u0131yor. Maceran\u0131n ba\u015flar\u0131nda dokumac\u0131 hayalet karakterlerle kar\u015f\u0131la\u015fmalar bunun nedeni gibi g\u00f6r\u00fcn\u00fcyor, bu da hem Series X hem de Series S&#039;de ayn\u0131 yerde her zaman k\u00fc\u00e7\u00fck bir aksakl\u0131\u011fa neden oluyor. Nadirdir, ancak 60 fps&#039;ye ula\u015fmadaki genel ba\u015far\u0131 g\u00f6z \u00f6n\u00fcne al\u0131nd\u0131\u011f\u0131nda g\u00f6ze \u00e7arp\u0131yor.<\/p>\n<p>\u0130kincisi, \u00e7ok spesifik alanlarda 60 fps&#039;nin alt\u0131na d\u00fc\u015f\u00fc\u015fler ya\u015fan\u0131yor. Series X veya S en d\u00fc\u015f\u00fck DRS aral\u0131klar\u0131na ula\u015ft\u0131\u011f\u0131nda, oyun bir s\u00fcreli\u011fine 50 fps&#039;nin ortalar\u0131na d\u00fc\u015fecektir, \u00f6rne\u011fin f\u0131rt\u0131na s\u0131ras\u0131nda a\u00e7\u0131l\u0131\u015f b\u00f6l\u00fcm\u00fcnde ve 4. B\u00f6l\u00fcmdeki belirli bir \u00e7at\u0131\u015fma kar\u015f\u0131la\u015fmas\u0131nda. Ekran\u0131n\u0131z kald\u0131rabiliyorsa oyun VRR aral\u0131\u011f\u0131nda kal\u0131r, ancak bu \u00f6zellik olmadan bile d\u00fc\u015f\u00fc\u015fler g\u00f6zden ka\u00e7acak kadar nadirdir. \ud83c\udf2c\ufe0f<\/p>\n<p>Son nokta sahnelerle ilgili. Elbette, 30 fps s\u0131n\u0131r\u0131 ve 15 fps animasyon her iki makinedeki GPU s\u0131n\u0131rlar\u0131n\u0131 g\u00f6stermiyor, ancak 30 fps s\u0131n\u0131r\u0131 kareler aras\u0131nda yanl\u0131\u015f zamanlanm\u0131\u015f. Bu durum sahnelerin ama\u00e7lanandan daha d\u00fczensiz bir \u015fekilde hareket etmesine neden oluyor, ancak buna ra\u011fmen stop motion efekti yine de iyi \u00e7al\u0131\u015f\u0131yor. \ud83c\udf00<\/p>\n<p>Ho\u015f bir s\u00fcrpriz oldu bu. Geceyar\u0131s\u0131 G\u00fcneyi, \u00f6vg\u00fcye de\u011fer bir \u00fcslupla, sudan \u00e7\u0131km\u0131\u015f bal\u0131k hikayesini anlat\u0131yor. Stop motion efekti \u00e7ok iyi uygulanm\u0131\u015f ve filmin G\u00fcney folklorunun gizemini daha da art\u0131rmaya yard\u0131mc\u0131 olmu\u015f. Hem Series X hem de S&#039;te 60 fps&#039;ye ula\u015fmak, do\u011fruluk ve performans\u0131n iyi bir kombinasyonunu sunan harika bir tek modlu deneyimle hafife al\u0131nacak bir \u015fey de\u011fil.<\/p>\n<p>Oyunun kare h\u0131z\u0131 sunumu, ba\u015flarda ya\u015fanan baz\u0131 k\u00fc\u00e7\u00fck ak\u0131\u015f tak\u0131lmalar\u0131, sava\u015fta nadiren ya\u015fanan 60&#039;\u0131n alt\u0131na d\u00fc\u015fmeler ve baz\u0131 kare senkronizasyon tuhafl\u0131klar\u0131 d\u0131\u015f\u0131nda sa\u011flam. Series S&#039;in tek dikkat \u00e7eken yan\u0131 \u00e7\u00f6z\u00fcn\u00fcrl\u00fckteki d\u00fc\u015f\u00fc\u015f olsa da, 4TF profili g\u00f6z \u00f6n\u00fcne al\u0131nd\u0131\u011f\u0131nda yine de iyi durumda. T\u00fcm bunlar, hangi Xbox&#039;a sahip olursan\u0131z olun South of Midnight&#039;\u0131 hemen tavsiye etmenizi kolayla\u015ft\u0131r\u0131yor; \u00f6zellikle de ilk g\u00fcnden itibaren Game Pass&#039;te oldu\u011fu d\u00fc\u015f\u00fcn\u00fcld\u00fc\u011f\u00fcnde. \ud83c\udf0d<\/p>","protected":false},"excerpt":{"rendered":"<p>Geceyar\u0131s\u0131 G\u00fcneyi: Xbox ve PC&#039;de 60 fps&#039;de stop motion deneyimini ya\u015fay\u0131n. Efsaneler, gotik estetik ve s\u00fcrprizler sizi bekliyor! \ud83c\udfa5\ud83d\udd79\ufe0f<\/p>","protected":false},"author":1,"featured_media":43185,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ai_generated_summary":"","iawp_total_views":2,"jnews-multi-image_gallery":[],"jnews_single_post":[],"jnews_primary_category":[],"jnews_social_meta":[],"jnews_review":[],"enable_review":"","type":"","name":"","summary":"","brand":"","sku":"","good":[],"bad":[],"score_override":"","override_value":"","rating":[],"price":[],"jnews_override_counter":[],"footnotes":""},"categories":[329],"tags":[1445,1624,1657],"class_list":["post-43184","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","tag-evergreencontent","tag-gamerlife","tag-videojuegos"],"_links":{"self":[{"href":"https:\/\/mastertrend.info\/tr\/wp-json\/wp\/v2\/posts\/43184","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mastertrend.info\/tr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mastertrend.info\/tr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mastertrend.info\/tr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mastertrend.info\/tr\/wp-json\/wp\/v2\/comments?post=43184"}],"version-history":[{"count":0,"href":"https:\/\/mastertrend.info\/tr\/wp-json\/wp\/v2\/posts\/43184\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/mastertrend.info\/tr\/wp-json\/wp\/v2\/media\/43185"}],"wp:attachment":[{"href":"https:\/\/mastertrend.info\/tr\/wp-json\/wp\/v2\/media?parent=43184"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mastertrend.info\/tr\/wp-json\/wp\/v2\/categories?post=43184"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mastertrend.info\/tr\/wp-json\/wp\/v2\/tags?post=43184"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}