REPO: Discover chaos and laughter in every game ๐๐
REPO is one of those multiplayer horror/comedy games that comes along every few months and goes viral in schools across the countryโand the world, I imagineโbefore fading away and being replaced by something new. It has a similar feel to Lethal Company, as you and your friends are thrown into strange environments where you must collect as much loot as possible and then escape. ๐ฐ๐โโ๏ธ
Grabbing loot and getting out alive are just excuses to drop things that explode when monsters attack you. ๐ฅ The game is designed to create moments where everything goes hilariously wrong, and you and your friends are so focused on laughing that you only make things worse. ๐๐
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I've been playing solo quite a bit, which is exactly the wrong way to play, but I figured I needed to learn the basics before diving into a disaster situation with friends. And it turns out that playing solo in REPO It's quite funny. ๐ฎ
In part, this is because the game is undoubtedly well done in terms of feel. Walking is slow, but has a nice head movement that accompanies the action, grabbing objects and manipulating them is pleasantly game-like. Half-Life and everything around you has a good weight. ๐น๏ธ
The doors look like they could withstand nuclear blasts. Your harvesting cart looks like it could protect you from a few impacts before imploding, and it has that ideal buoyancy as you push it through another dark landscape of clutter on your way to the extraction point. ๐ช๐ฅ
Imagine hilarious disasters, even playing solo. On my first playthrough solo, I freaked out a lot. I had the cart behind me and was working my way through some storage rooms, accidentally dropping valuable items and picking up some cheap crowns, which wouldn't get me toward the target loot value for the level I was on. I grabbed them anyway and then moved to an area that was clearly some kind of bathroom, but there was an acoustic guitar on the floor. ๐ธ๐ค



This guitar was far more valuable than the crowns I'd handled so far, and I'd lost about two thousand dollars in value just trying to carry it to my cart, banging it against shelves and dragging it across the floor. This was a horror and a comedy that didn't need monsters. I was like a little kid in an expensive glassware store. I almost blushed with embarrassment. ๐ณ๐
Just then, a strange droning sound started playing in the background, but I was still short on loot, so I had to go a little further. In the next room I found, I stumbled upon what was clearly a canister of explosive gas. I wanted to steer clear, but it was worth a fortune, so, moving incredibly cautiously, I made my way towards the cart with it, hitting the level's loot target and more, and taking a moment to celebrate before moving on to the next level. ๐๐ฅณ
This, as I'm almost certain I've written before, is when the gnomes attacked. ๐งโโ๏ธ I thought I was safe, in the safe space of the van that takes you from one level to the next, but clearly that wasn't the case, because four or five angry little garden gnomes appeared, barking at me and causing mischief.
I picked one up and discovered I could kill it simply by dropping it; like the vases I'd found in the outside world, gnomes are ready to shatter on impact. ๐ฅ One, two, three, four gnomes felled, and then a large head with staring eyes leaped out of the darkness, and I was dead in seconds. Dead, but also haunted by those staring eyes, that strange floating head. ๐ฑ๐ Oh God.


I've never made a game, but I suspect it's one of the easiest things to do than just creating chaos. I'm sure that's difficult too, but it's within the realm of easy game design. Still, it seems to me that, despite its chaos, what REPO does is something much more elevated. It has a rhythm within its chaos: it scares you with nothing, so when something pops up, you're ready for something explosive to happen. It surrounds you with delicate objects but gives you tools that will tempt you to go too fast, so you end up breaking everything. ๐ฃโจ
It also has that magical combination of cause and effect that defines everything from Laurel and Hardy comedies to global thermonuclear war. When I saw that guitar lying on the bathroom floorโanother sentence I'm strangely sure I've written beforeโI knew a couple of things instantly. A) There was courage here. B) There was good fortune here! C) I was going to make a mess. D) I was going to pay for that good fortune. ๐ฒ๐คฆโโ๏ธ
Speaking of Laurel & Hardy, by the way, I've been watching REPO on YouTube quite a bit and have been having a lot of fun following the adventures of a group who had to work together to move a piano across a level. This game really shines with friends, in other words, and that's before you get to the gadgets you can use, monsters that encourage you to hide to avoid getting caught, and the bits of lore players are already starting to uncover. ๐๐ค
In conclusion, REPO is a fresh and entertaining proposal that masterfully combines horror ๐ป and comedy ๐, making each game an experience full of chaos, laughter and unexpected moments ๐. Its careful design and mechanics, which invite both teamwork ๐ค and improvisation ๐ญ, mean that, although playing alone can be fun, the true magic of the game appears when sharing the disaster with friends ๐ฅ.
REPO Not only does it offer action and adrenaline โก, but also a constant dose of humor and surprise ๐ that make it an ideal title for those looking for unbridled fun in a multiplayer environment ๐ฎ. Without a doubt, this game by Semiwork deserves the attention of those who enjoy chaotic adventures where every mistake becomes a story to remember ๐.