• About Us
  • Announce
  • Privacy Policy
  • Contact us
MasterTrend Info - Technology, News and Tutorials
  • HOME
    • BLOG
  • Tutorials
  • Hardware
  • Gaming
  • Mobile
  • Security
  • Windows
  • IA
  • Software
  • Networks
  • What's new
  • en_USEnglish
    • es_ESSpanish
    • pt_BRPortuguese
    • fr_FRFrench
    • it_ITItalian
    • de_DEGerman
    • ko_KRKorean
    • jaJapanese
    • zh_CNChinese
    • ru_RURussian
    • thThai
    • pl_PLPolish
    • tr_TRTurkish
    • id_IDIndonesian
    • hi_INHindi
    • arArabic
    • sv_SESwedish
    • nl_NLDutch
No result
See all results
  • HOME
    • BLOG
  • Tutorials
  • Hardware
  • Gaming
  • Mobile
  • Security
  • Windows
  • IA
  • Software
  • Networks
  • What's new
  • en_USEnglish
    • es_ESSpanish
    • pt_BRPortuguese
    • fr_FRFrench
    • it_ITItalian
    • de_DEGerman
    • ko_KRKorean
    • jaJapanese
    • zh_CNChinese
    • ru_RURussian
    • thThai
    • pl_PLPolish
    • tr_TRTurkish
    • id_IDIndonesian
    • hi_INHindi
    • arArabic
    • sv_SESwedish
    • nl_NLDutch
No result
See all results
MasterTrend Info - Technology, News and Tutorials
No result
See all results
Start Gaming

Atomfall: The next cult classic? ๐ŸŽฎโœจ

MasterTrend Insights by MasterTrend Insights
13 November 2025
in Gaming
Reading time:8 min read
0
Atomfall: Discover the open world of Rebellion
24
SHARED
66
Views
Share on FacebookShare on Twitter

Atomfall: Discover the open world of Rebellion ๐ŸŒ๐Ÿ”ฅ

Atomfall is a potential cult classic, but its technology remains distractingly previous-generation.

Known primarily for its Sniper Elite and Zombie Army series, British developer Rebellion is venturing into an open-world game this time, Atomfall. Based on the same in-house engine as its other projects and available on both last- and previous-gen consoles (as well as PC), it represents a significant shift for the studio, making it an interesting challenge for its Asura engine, which we last saw in 2022's Sniper Elite 5. ๐ŸŽฎ

Perhaps the most striking aspect of Atomfall is its alternate history setting in Cumbria, where the player wakes up in a bunker near a quarantine area following a nuclear disaster. There are elements of the refined run-and-gun gameplay Rebellion has perfected, but with much more: survival elements, multiple paths, branching dialogue with NPCs, stealth, and investigation. It's a welcome leap into new territory, and comparisons can be made to Bethesda's Fallout series, though there are many differences here as well. ๐Ÿš€

One notable technical change is that Atomfall divides its environment into sections, with loading screens between each one, although their areas remain quite large. From a distance, their landscapes are beautiful, but our tests have revealed some problem areas in their technical performance, which could be attributed to the decision to target both current and previous-gen consoles. We've tested the game on PS5 Pro, PS5, Series X, and Series S for this comparison, and while there are better and worse options on next-gen machines, the difference is noticeable. ๐Ÿ”

For a better look at Atomfall's technology on next-gen consoles and PC, check out Tom's full review in this video.

Before we get into platform comparisons, it's worth discussing some of the less favorable elements of the game's technology. Texture quality is no longer impressive on last-gen systems, with low-resolution assets used for many surfaces. Screen-space reflections (SSR) are also distracting, with the technique used on console causing large bodies of water to flicker with player movement. And, to top it all off, the image quality It's not up to par, as the game's anti-aliasing method fails to resolve flickering and noise during any camera movement. โš ๏ธ

It's clear that Atomfall was designed with scalability in mind for older consoles like PS4 and Xbox One, but does that guarantee a locked-down 60fps experience on the next-gen machines we're focusing on? What's the best platform to enjoy the game on? And does the PC version overcome the console limitations to deliver the definitive version of the game? ๐Ÿค”

To start the comparisons, let's look at the internal resolutions per machine. PS5 and Series X are tied in pixel count, running between 1440p and 1800p, with similar visual settings. Xbox Series S, on the other hand, runs at a fixed 1080p, with cropping to SSR and tree LOD, while also being limited to 30fps. Official support for PS5 Pro allows the game run at higher resolutions on Sony's medium refresh rate, reaching up to native 4K, though dynamic scaling between 1440p and 4K is common in most scenarios. Aside from that, textures, shadows, and draw distances appear to be identical between both PS5 systems.

The issue of image quality is where Atomfall continues to disappoint, no matter which platform you choose. Sadly, scaling artifacts are an issue even in the best of cases on PS5 Pro, where the problem is slightly mitigated by rendering more pixels on average.

Anti-aliasing is enabled on all consoles, from Xbox Series S to PS5 Pro, but pixel crawling is surprisingly obvious throughout the frame in action. The lack of temporal TAA seems to be part of the problem here: player movement often generates stuttering episodes, especially on swaying grass or well-lit geometric edges. The upscaling process from resolutions as low as 1440p on PS5 or Series X doesnโ€™t help either โ€“ and is quite evident on Series S with its typical 1080p. ๐Ÿ“‰

The PC version highlights the root of the problem. Looking at the PC version set to maximum, running on the best Ultra AA preset and in native 4K, there is still issues with pixel crawling and flickering. We don't see many modern open-world games be launched without some form of TAA, and Atomfall makes it clear why this technique has proven so popular.

The only post-process anti-aliasing on offer hereโ€”presumably FXAA or SMAAโ€”is simply not up to the task of tackling visually noisy areas on screen, even when presented with a fixed 4K frame. Untreated areas of refinement, such as foliage and mesh fences, are particularly jarring, and ultimately, Atomfall doesn't provide enough options on PC to truly clean up the image. ๐Ÿ–ฅ๏ธ

In terms of visual options on PC, you can independently enable or disable multiple settings shadowing that are enabled on PS5 and Xbox Series: ambient occlusion (AO), screen-space shadows, and occlusion fields. AO is the most familiar option here, simulating diffuse shading on the ground and in the corners of the environment.

Screen-space shadows sound similar, but instead add contact shadows to the world, like those cast by sunlight. You'll notice additional shadows under rocks and an extra layer beneath grass. Occlusion fields are described by Rebellion as soft, ray-traced shadows around the player and NPCs, applying strictly to character models rather than the environment. โ˜€๏ธ

PlatformInternal resolutionFrame-rate target
PS5 Pro1440p to 2160p60fps
PS5 / Series X1440p to 1800p60fps
Series S1080p30fps

The problem on console is that combining all these shading options ends up giving the characters a heavy, dark silhouette. It feels like overkill and tends to look a bit odd. Fortunately, on PC there's some flexibility in how many of these shading techniques you combine, but on console you're limited to a heavily shaded look.

Moving on, there's an issue with reflections. The base PS5 and Series X both seem to be running on the PC's low or medium reflections settings, causing visible flickering when you move around nearby. It's striking, especially for a last-gen console release, and is one of the most distracting uses of SSR I've seen in a long time.

The good news for PC users is that the Ultra reflections setting mostly fixes that flickering, and even the High setting does a good job of preventing it. Of course, all of SSR's usual limitations remain, with occlusion artifacts and a drop in detail toward the edges of the screen. It's a standard, and it's a shame there's no effort to implement true RT reflections alongside its RT shadows option. However, the PC version does offer relief from one of the game's console issues.

In terms of in-world draw distances, PS5 and Series X are matching up well with the best PC presets. The only lingering issue is texture quality: on console we're getting the equivalent of the high preset, which falls short of the assets possible on the PC's ultra settings. It's not a radical difference, really, but maxing out the PC version again helps minimize the distraction of seeing certain objects or walls up close. ๐Ÿž๏ธ

PS5 Pro gets a resolution boost to 4K at its peak, which helps improve clarity in Atomfall's visually dense areas. PC remains the best and most consistent way to maintain 4K resolution.

There is one bright side to playing on PS5, PS5 Pro, and Series X, as each runs at its target 60 frames per second. So far, every open-world battle and quick sprint through cities has been hitch-free in my testing. That only has one odd exception, where I noticed performance dropping to the low 50s when fighting a gang for an extended amount of time. After dying, the area it was played again back to 60fps. I also had a system menu crash, oddly, after trying to consume food from my inventory. Overall, though, the PS5, PS5 Pro, and Series X are holding up just fine. ๐Ÿ˜Š

A bigger frustration is the Series S version. Despite its cuts in resolution and settings, being limited to 30fps with V-sync results in a noticeable increase in input latency and visual responsiveness, and it's hard to recommend this version for those reasons. reasons โ€“ although its frame rate It's at least solid at that 30fps target.

In conclusion, the Atomfall's performance is mixed when judged purely by its technology, but it's certainly an intriguing idea. The Lake District setting hosts a paranoia-driven adventure, forcing you to conserve ammo, opt for stealth, and navigate your way through dialogue with NPCs. If that appeals to you, the versions of PS5 and Series X offer solid representation of the game's 60fps, even if textures, reflections and image quality are problem areas.

For the most crash-free experience of the game, the PC version offers solutions when working in configurations ultra, though maxing out its graphics menu only does so much. In terms of the options offered, Atomfall makes some surprising omissions: there are no modern anti-aliasing options like TAA, let alone FSR or DLSS, here. ๐Ÿ”ง

Everything points to this being a game developed across generations, with previous-gen machines still very much a focus. With this in mind, it will be interesting to see if Rebellion's next effort fully commits to next-gen machines โ€“ and also, if Atomfall could be a good scalable fit for the future. Nintendo Switch 2. ๐Ÿ”„

Share this:
12FacebookLinkedInPinterestXRedditTumblrBlueskyThreadsShareChatGPTClaudeGoogle AIGrok
12
SHARES
Tags: EvergreenContentPcGamingVideogames
Previous Publication

Is 123Movies full screen not working? Fix it today ๐Ÿ“บโœจ

next post

Running a Steam game as administrator: Avoid errors โš ๏ธ

MasterTrend Insights

MasterTrend Insights

Our editorial team shares a deep-dive analysis, tutorials and recommendations for getting the most out of your devices and digital tools.

RelatedPublications

Saros Endings: A. Devraj in futuristic Soltari armor in a dark and dramatic scene, analysis of the main ending and secret ending of the video game.
Gaming

Saros Endings: Analysis of the Main and Secret

June 14, 2026
86
FBC Firebreak Weapons: Unlock and Priorities - Tactical operators with shotguns and flamethrowers in combat surrounded by fire in intense video game scene.
Gaming

FBC Firebreak Weapons: Unlocking and Priorities

May 3, 2026
112
Strategy Heroes Olden Era: White-haired warrior heroine making key decisions in an epic fantasy battle that change the course of the game.
Gaming

Heroes Olden Era Strategy: Game-Changing Decisions

May 3, 2026
161
Shoring Up Defenses in Arc Raiders: real strategy with player in desert facing enemy drones in intense sci-fi tactical battle.
Gaming

Shoring Up Defenses in Arc Raiders: Royal Strategy

May 3, 2026
116
Sekiro on PS5 in 2026: samurai warrior with katana observing a mountainous valley with river and temples in the background, improved graphics and epic feudal Japan style setting.
Gaming

Sekiro on PS5 in 2026: Is it still worth it?

May 2, 2026
188
Hernand Castle Crimson Desert: Warrior with blue face paint entering the castle, access to the alchemist's chamber in a medieval setting.
Gaming

Hernand Castle Crimson Desert: Alchemist's Access and Chamber

May 2, 2026
96
next post
Run a Steam Game as Administrator - Guide to running a Steam game as administrator on Windows, with the Steam logo on a metallic background and the text "Run Games As Admin."

Running a Steam game as administrator: Avoid errors โš ๏ธ

5 2 votes
Article Rating
Subscribe
Access
Notify of
guest
guest
0 Comments
Oldest
Newest Most voted
Online Comments
See all comments

Stay Connected

  • 976 Fans
  • 118 Followers
  • 1.4 k Followers
  • 1.8 k Subscribers
  • Trends
  • Comments
  • Last
๐Ÿ–ฅ๏ธ How to open 'Devices and printers' in Windows 11: 4 simple steps

๐ŸŒŸ How to open โ€˜Devices and printersโ€™ in Windows 11: ยกAmazing trick!

April 28, 2026
Windows 11 Persistent Clock

Windows 11 Persistent Clock: Options, Limits, and Real Decisions

April 28, 2026
Ethernet not working in Windows 11: 9 easy tricks

Ethernet not working in Windows 11: 3-minute solution โšก๐ŸŒ

13 November 2025
How to save game in REPO

How to save game in REPO ๐Ÿ”ฅ Discover the secret to not losing progress

7 July 2025
Features of Gmail on Android: Save time with 5 tips

Features of Gmail in Android: you 5 tricks you did not know! ๐Ÿ“ฑโœจ

12
Repair of motherboards - Repair MotherBoards

Repair of motherboards of Laptops

10
Install Windows 11 Home without Internet

Install Windows 11 Home without Internet

10
How to backup drivers in Windows 11/10 in 4 steps!

How to backup drivers in Windows 11/10 It Prevents errors! ๐Ÿšจ๐Ÿ’พ

10
Saros Endings: A. Devraj in futuristic Soltari armor in a dark and dramatic scene, analysis of the main ending and secret ending of the video game.

Saros Endings: Analysis of the Main and Secret

June 14, 2026
AMD UDNA architecture for PS6 and Xbox Next, detail of next-generation GPU chip with advanced design for high-performance gaming consoles.

UDNA architecture in PS6 and Xbox Next: more than just numbers

May 4, 2026
FBC Firebreak Weapons: Unlock and Priorities - Tactical operators with shotguns and flamethrowers in combat surrounded by fire in intense video game scene.

FBC Firebreak Weapons: Unlocking and Priorities

May 3, 2026
Strategy Heroes Olden Era: White-haired warrior heroine making key decisions in an epic fantasy battle that change the course of the game.

Heroes Olden Era Strategy: Game-Changing Decisions

May 3, 2026

Recent News

Saros Endings: A. Devraj in futuristic Soltari armor in a dark and dramatic scene, analysis of the main ending and secret ending of the video game.

Saros Endings: Analysis of the Main and Secret

June 14, 2026
86
AMD UDNA architecture for PS6 and Xbox Next, detail of next-generation GPU chip with advanced design for high-performance gaming consoles.

UDNA architecture in PS6 and Xbox Next: more than just numbers

May 4, 2026
131
FBC Firebreak Weapons: Unlock and Priorities - Tactical operators with shotguns and flamethrowers in combat surrounded by fire in intense video game scene.

FBC Firebreak Weapons: Unlocking and Priorities

May 3, 2026
112
Strategy Heroes Olden Era: White-haired warrior heroine making key decisions in an epic fantasy battle that change the course of the game.

Heroes Olden Era Strategy: Game-Changing Decisions

May 3, 2026
161
MasterTrend Info logo

MasterTrend Info is your source of reference in technology: discover news, tutorials, and analysis of hardware, software, gaming, mobile, and artificial intelligence. Subscribe to our newsletter and don't miss any trend.

Follow us

Browse by Category

  • Gaming
  • Hardware
  • IA
  • Mobile
  • What's new
  • Networks
  • Security
  • Software
  • Tutorials
  • Windows

Recent News

Saros Endings: A. Devraj in futuristic Soltari armor in a dark and dramatic scene, analysis of the main ending and secret ending of the video game.

Saros Endings: Analysis of the Main and Secret

June 14, 2026
AMD UDNA architecture for PS6 and Xbox Next, detail of next-generation GPU chip with advanced design for high-performance gaming consoles.

UDNA architecture in PS6 and Xbox Next: more than just numbers

May 4, 2026
  • About Us
  • Announce
  • Privacy Policy
  • Contact us

Copyright ยฉ 2025 https://mastertrend.info/ - All rights reserved. All trademarks are property of their respective owners.

We've detected you might be speaking a different language. Do you want to change to:
es_ES Spanish
es_ES Spanish
en_US English
pt_BR Portuguese
fr_FR French
it_IT Italian
ru_RU Russian
de_DE German
zh_CN Chinese
ko_KR Korean
ja Japanese
th Thai
hi_IN Hindi
ar Arabic
tr_TR Turkish
pl_PL Polish
id_ID Indonesian
nl_NL Dutch
sv_SE Swedish
Change Language
Close and do not switch language
No result
See all results
  • en_USEnglish
    • es_ESSpanish
    • pt_BRPortuguese
    • fr_FRFrench
    • it_ITItalian
    • de_DEGerman
    • ko_KRKorean
    • jaJapanese
    • zh_CNChinese
    • ru_RURussian
    • pl_PLPolish
    • id_IDIndonesian
    • tr_TRTurkish
    • hi_INHindi
    • thThai
    • arArabic
    • sv_SESwedish
    • nl_NLDutch
  • Gaming
  • Hardware
  • IA
  • Mobile
  • What's new
  • Networks
  • Security
  • Software
  • Tutorials
  • Windows

Copyright ยฉ 2025 https://mastertrend.info/ - All rights reserved. All trademarks are property of their respective owners.

wpDiscuz
RedditBlueskyXMastodonHacker News
Share this:
MastodonVKWhatsAppTelegramSMSLineMessengerFlipboardHacker NewsMixNextdoorPerplexityXingYummly
Your Mastodon Instance