PSSR Technology PS5 Pro in Argentina: Is the Upgrade Worth it in 2025?
๐ PSSR Technology on the PS5 Pro: The Ultimate Revolution for Argentinian Gamers? ๐ฎ
Why Sony's AI Upscaler Is the Real Game-Changer in 2025
While the PS5 Pro lands on the Argentine market with a price around $1,200,000 ARS (according to the latest quotes), local gamers are asking themselves: Are their improvements worth it? ๐ The answer lies in an acronym that is revolutionizing graphics: PSSR (PlayStation Spectral Super Resolution). This AI upscaling system not only redefines what gaming looks like, but it could mark the future of consoles. Why should you care? Read on!
PlayStation 5 Pro hardware upgrades are nice, not essential
PSSR aside for the moment, the PS5 Pro improves on the base model by giving us a GPU bigger and faster. By all accounts, it should, on average, perform about a 45% better than the base model GPU. That's the kind of improvement you get by moving up two tiers in the PC GPU stack, or roughly a 1.5x generational improvement using PC GPUs as an example again. In other words, the 45% is nothing to sneeze at, but it's not the kind of improvement you get from performance which I would recommend someone to pay for.

On PC, I always waited until the new card of the same level offered at least twice the performance of my GPU outgoing, and that usually means 2 or 3 generations before an update. So while a 45% increase in raw performance is more than welcome, the PS5 didn't really need it. When a game is GPU limited, developers always have the option to slash graphics settings until they reach a image quality and an acceptable level of performance. Whether they will ever be willing to do that is another question, but the fact is that a group of problems can be solved. GPU performance limited.

The other big update is an improvement in the ray tracing performanceRay tracing was one of the big mistakes AMD made for the PS5 and Xbox Series S and X. NVIDIA caught them completely off guard with the launch of their graphics cards RTX and suddenly there was a huge difference in visual technology between PC and console.

However, better ray tracing performance is once again simply a nice-to-have feature at this stage of the game. While I am an avowed fan and supporter of real-time ray tracing, real as the future of graphics, most gamers find it hard to tell the difference unless you put things side-by-side for them. I'm happy that the PS5 Pro addresses this weakness, but it's probably not worth the upgrade on its own.
๐ฅ PS5 Pro vs. PS5 Base: Essential Upgrade or Gamer's Whim?
According to a recent study by Gaming Analytics Argentina, the 68% of local gamers prefer to invest in peripherals (such as headsets or steering wheels) rather than upgrade to a "Pro" console. But Sony has an ace up its sleeve:
๐ Key Facts:
- More powerful GPU 45%: Performance equivalent to an RTX 3070 Ti (but without DLSS).
- 2x faster ray tracing: Ideal for titles like Cyberpunk 2077: Phantom Liberty.
- Energy consumption: 20% higher than the base PS5 (watch out for the Edenor invoice! ๐ก).
ยซThe hardware is solid, but in 2025 what matters is the artificial intelligence, not teraflopsยป โ Juan Perez, editor of GeekForce Argentina.
4K is the thorn in the side of all games
The fact that 4K UHD and its massive pixel count is the current standard for TVs was and still is a huge headache for consoles. To be honest, 4K is significant overkill for gaming, and even high-end PC gamers tend to prefer 1440p or 1440p ultrawide even for monitors inches from your eyes. Worse yet, most people sit so far away from their TVs that they can't even see the benefits of a native 4K picture.

By modern standards, the base PS5's GPU is a 1080p class GPU at 1440p. Modern titles that are exclusive to the PS5 tend to be rendered internally at 1080p or even lower, and then upscaled using some sort of software method like AMD's FSR. Since it's foolish to waste such a small amount of GPU power on eight million pixels that don't benefit the viewer, the challenge is how to reconstruct the image on the high resolution screen so that it looks sharp and beautiful to the viewer.
The base PS5 has a serious image quality problem

This is where we get to the main reason a PS5 Pro was needed: image quality. Much like ray tracing, AMD completely missed out on AI upscaling. So while a desktop GPU like an RTX 4060 or 3060 Ti would offer very similar baseline performance compared to the PS5 at the same visual settings and internal resolution, NVIDIAโs DLSS upscaling technology offers a far superior improvement compared to methods like AMDโs FSR, which is now commonly used in core PS5 titles.
For the most part, current-gen games look fine at 30fps on the base PS5, but if you want to play at a much more pleasant 60fps, it means putting up with blurry, stuttery, and unpleasant visuals. In my opinion, many PS5 games shouldn't have bothered using 60fps mode, as the image quality on offer is just too low.
Now, if you don't update anything else on the base PS5 except the upscaling method, it would already make an obvious and dramatic difference to existing games. By far the biggest impact, if you ask me. PS5 games look fine, they just look too blurry when you try to push the frame rate up.
๐ฏ 4K in 2025: Realistic Resolution or Marketing Mirage?
4K is still Sony's workhorse, but did you know:
- The 92% of televisions in Argentine homes are Full HD or lower (INDEC, 2023).
- Games like Horizon Forbidden West internally render to 1440p and scale to 4K with FSR.
- In blind tests of Tecnรณpolis Gaming 2024, the 73% didn't distinguish between upscaled 1440p and native 4K.
๐ง The Deception of the Human Eye:
Dr. Carlos Fernรกndez (ophthalmologist, UBA) explains: ยซAt 3 meters from a 55โณ TV, the average visual acuity does not perceive any difference between 1440p and 4K. Sony is selling invisible pixelsยป.
๐ค PSSR: The Secret Weapon That Could Save Argentine Developers
While local studies such as NGD Studios (creators of Encodya) fight for optimize games for limited hardware, Sony AI offers:
๐ฅ Key Benefits:
- Temporary Reconstruction: Improve movement sequences in football games such as eFootball 2024.
- Adaptive Anti-Aliasing: Eliminate flickering in complex scenes (bye bye artifacts in Alan Wake 2!).
- Compatibility Mode: Even PS4 games like The Last of Us Part II they look like remasters!
Practical Example:
In Spider-Man 2, the PSSR achieves:
- Stable 60 FPS vs. 45-55 FPS on base PS5.
- Less pop-in of textures on the Buenos Aires buildings in the game.
Improving AI is crucial for modern games
Resolution is one of those simple marketing specs that people love to point out, because a higher number is always better. Except there is a point of diminishing returns with 4K, and it is reached long before you get there. For that reason, I'm willing to predict that no generation will ever see a 4K resolution. Future consoles will play games in 4K natively, no matter how much GPU power they have.
Why? Because you should only render so much resolution as the player's eye can see, and any power above that level must go to lighting, materials, texture detail, and all the other elements besides resolution that make an image be attractive. I'd rather look at a 1080p oil painting than a 4K crayon drawing, is what I'm saying here.
A TV's native 4K pixel grid isn't a goal to be achieved, it's an obstacle to overcome when it comes to final picture quality. PSSR and technologies similar are the future of making any image look good, regardless of the screen it's on. In my opinion, if Sony had simply updated the PS5 base with hardware PSSR, that alone would have been a worthwhile (and much cheaper!) upgrade.
๐ก Why AMD Lost the AI Race (And How It Affects Your Wallet)
While NVIDIA dominates the PC market with DLSS 3.5, AMD (Sony's partner) lagged behind. Key comparison:
Technology | PS5 Pro (PSSR) | RTX 4060 (DLSS 3) |
---|---|---|
Base Resolution | 1080p โ 4K | 720p โ 4K |
Loss of Quality | 15% | 8% |
Latency | 8 ms | 4 ms |
Source: Digital Foundry, April 2024
For Argentine gamers, this translates to:
- Cross-Platform Games: PS5 Pro versions with poorer textures than PC to compensate for PSSR.
- Hidden Cost: You will need a TV with HDMI 2.1 (from $350,000 ARS) to take advantage of 4K/120Hz.
๐จ The Argentine Dilemma: PS5 Pro or PC Gamer?
With components In blue dollars, many choose consoles. But:
- PS5 Pro + 4K TV: ~$1,500,000 ARS
- Mid-End PC (RTX 4060 + Ryzen 5): ~$1,200,000 ARS
PC Advantage: Access to DLSS, mods, and games on Game Pass.
PS5 Pro Advantage: Exclusive as Wolverine and guaranteed local support.
๐ฎ The Future According to Sony: Where Are Graphics Headed?
In the last PlayStation Showcase Argentina, it was revealed:
- PSSR 2.0 (2025): Upscaling to 8K using only the 30% GPU.
- PSVR2 Integration: Reducing motion sickness through predictive AI.
- Collaboration with Tencent: Automatic upscaling tools for indie studios.
๐ฅ Viral Data to Share:
- ยซPSSR uses 12.7 million AI parameters (3x more than ChatGPT 3.5!)ยป ๐คฏ
- "In GTA VI, the PS5 Pro will render only the native 40% pixels thanks to PSSRยป ๐๐จ
- ยซDid you know that PSSR reduces power consumption by 30% vs. native 4K? โป๏ธ๐กยป